Grim Tales: Color of Fright Session 1

This session was aborted early on account of migraine (unrelated, existing medical issue) so it may be a little coloured in review by the pain/nausea I was going through.

So I mentioned previously that game technology was going to start leaping ahead and it has but I’m not sure I like how it has. Instead of a single room view I now have to swish back and forth to look around which is hard to remember to do and has glitched out on me at least once. Also the ‘repair the item!’ mechanic is still ongoing, this time with added ‘unlock the features in the hidden object section before you can click the hidden objects!’ which made me fussy but again, I was in a lot of pain.

The art’s really nice, as usual. And I like seeing the protagonist puzzle out the crime.

As for the motive of the villain in this, if he talked like this before he was put away I’m surprised he lasted that long before they tried to find him professional help.

I dig that this is a reunion episode game with… Brandon Gray absent with a ‘see you some other time!’ note.

But John Gray’s here and he IS in peril.

Screencapture of Grim Tales: Color of Fright of John Gray toasting the family and looking unsettling
Hi, John Gray. I’m using my psychic powers to sense you’re about to have a really sucky evening as usual.
Screencapture of Grim Tales: Color of Fright of John Gray and his wife in a pit. As wolves.
Here we go, back in the pit/dungeon where he deserves.